Sims are one week long during the regular season (exceptions include sims to deadlines) and are run on Monday, Wednesday, and Friday.. Currently around 9AM EST. I try to announce in advance if sim times are going to change and there is a current sim schedule in a sticky post in the League Sims Info section of the forum. On occasion that will not be possible and just please be patient in that case. I'll try to keep everyone informed but please bear with me.
Off season sims lengths vary - generally will be 2-3 weeks and if possible will be run every day. The offseason sim schedule will be posted in a sticky note in the League Sims Info section.
Playoffs usually run every day, and the playoff schedule will be posted in a sticky note in the League Sims Info section. For the World Series if both players agree we can generally run multiple sims and move through the WS quickly. These games can also be run as Live Sims. We usually take a 2-3 day (real time) break before starting the off season schedule.
Waivers are set to 8 days. If a team claims a player off waivers and has a viable claim, the current team (the "waiving team") may choose one of the following options:
Waiver claim priority:
The game is imperfect. Its waiver rules closely approximate the ones in the link above, but where they differ, we will use the in-game rules. Sorry if this leads to confusion, but it is the best we can do.
GM Handling of DFA's and sims
During the regular season the sims are one week. There are several sims to take care of moving DFAs. The sim is therefore run with the automated setting for the AI to handle DFAs. This is to preserve the sanity of the commissioner and keep the sim from exiting every time it comes across an expired DFA. The AI will attempt to demote a player to AAA if possible. If not the player is released. FA signings and waiver executions have even more time, however, since they have major league contracts, if the DFA time runs out, the AI will release them.
During the off season, because the sim length is longer, giving the GMs limited opportunity to handle the DFAs, the commissioner will handle them manually. However, you should attempt to handle them yourself, for example, not depending on the commissioner to fix something like a couple of FA signings sitting in DFA while the 40 man roster is full. We'll fix it but you might not like the result as we can't read your mind.
Cash on Hand
Cash on hand is capped at $1 million to start, anything you make over that will go to revenue sharing.
Compensation Picks for Free Agents Lost
This works just like it does in real life. There are "sandwich" picks just like in real life. The game does this automatically and the value is assigned by the game and there is nothing the commissioner can or will do about it.
Amateur Draft Picks may be traded and drafted players may be traded immediately after the in game draft is processed. There are some rules for trading draft picks.
Draft pick trading rules:
SP Pedro Martinez
1st round draft pick
SP - Babe Ruth
SP - Cy Young
Rule V Draft Picks
Sometimes OOTP does not handle Rule V returns correctly. The procedure for returning a Rule V player to the original team is to do so in game, and also post in League Sim Info in the "New Rule V Return Thread" that you are doing so. Please also send the commissioner a PM by sending it to "Fredrocker". The game is getting better but sometimes it releases the player immediately after returning him. This will ensure that a check is made and the player returned to the original team.
XFBL has a few rules regarding the signing of Free Agents and also the signing of players to extensions. These rules are listed below:
Signing young players to extensions;
No player will be allowed to be offered any type of contract until they have gone through a full year of arbitration. After they have gone through one year of arbitration the player can then sign up to a 5 yr contract length max. If a player goes through two or more years or arbitration there is 8 year XFBL Max) contract length.
Rules Regarding Contractual Bonuses
MVP/Cy Young awards are capped at 10% of the average yearly salary offered to the player. This means if you offer a $1 million contract, you can offer a max of 100k in MVP incentives. A $25 million average contract can include up to $2.5 million in MVP/Cy Young incentives. This is to stop teams from offering significant portions of a player's salary as MVP awards they are very unlikely to receive, and to keep teams with this knowledge from gaming the system.
Innings Pitched and Plate Appearances awards are also capped. You cannot offer incentives for more than 650 PA or 220 IP. These are reasonable numbers that a normally healthy player can reach. The point of these incentives is to tie salary to time spent playing.
If you break either of these rules to get the player to sign with you:
Team Option Rules
To limit the use of team options to sway the game players toward signing a contract whose terms they will never collect on, the following requirements must be adhered to:
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